If you don’t need a scaled instance of your BufferedImage in the memory, you can use “on-the-fly scaling”. For example, this custom JComponent can be used to display a BufferedImage and zoom it with the setScaleFactor(..)
-method
import java.awt.Dimension; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.RenderingHints; import java.awt.image.BufferedImage; import javax.swing.JComponent; public class ZoomableImage extends JComponent { private float scaleFactor; private BufferedImage originalImage; public ZoomableImage() { this.scaleFactor = 1; this.setSize(0, 0); } public void setImage(BufferedImage image) { this.originalImage = image; this.setSize(image.getWidth(), image.getHeight()); //setSize does repainting, no need to call repaint() //this.repaint(); } public void setScaleFactor(float scaleFactor) { this.scaleFactor = scaleFactor; this.repaint(); } @Override public void paintComponent(Graphics g) { if (this.originalImage != null) { Graphics2D g2 = (Graphics2D) g; int newW = (int) (originalImage.getWidth() * scaleFactor); int newH = (int) (originalImage.getHeight() * scaleFactor); this.setPreferredSize(new Dimension(newW, newH)); this.revalidate(); g2.setRenderingHint(RenderingHints.KEY_INTERPOLATION, //RenderingHints.VALUE_INTERPOLATION_BILINEAR); RenderingHints.VALUE_INTERPOLATION_NEAREST_NEIGHBOR); //RenderingHints.VALUE_INTERPOLATION_BICUBIC); g2.drawImage(originalImage, 0, 0, newW, newH, null); } } }
For some benchmarking on the different RenderingHints values see Chris Campbell’s great article The Perils of Image.getScaledInstance()
Resources:
http://java.sun.com/docs/books/tutorial/2d/advanced/quality.html
http://today.java.net/pub/a/today/2007/04/03/perils-of-image-getscaledinstance.html